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The Lady’s Light preview
The Lady’s Light preview
The Lady’s Light preview
The Lady’s Light preview
The Lady’s Light preview
The Lady’s Light preview
The Lady’s Light preview
The Lady’s Light preview
The Lady’s Light preview
The Lady’s Light preview
The Lady’s Light preview

About this Release

The drowned foundation of the lighthouse, explored across three levels: a flooded undercroft, deeper caverns with cells, and a clockwork heart at the summit. Pale stone halls keep breaking out into vast underground waters. Tied to the Curse of the Lady's Light.

Dungeon Level 1 opens on a long underground lake feeding into clean tiled halls. A cross-shaped ritual room sits west — one arm scorched, one marked with a glowing pentagram — beside a row of cells and a teleport chamber. Stage a rescue or an interrupted rite here.

Dungeon Level 2 drops into a wide flooded cavern with a winding waterway and a sandy islet reachable only by boat. Dry halls branch off — a pillared gallery, storerooms, a small mosaic room. The level for boat crossings, an ambush from below, or a chase through the channels.

Upper Level is the mechanical crown: a rune-ringed gear-room with a spiral stair, interlocked octagonal cells shaped like cogs, and a round chamber strewn with the remains of those who came before. These rotating, rune-keyed rooms are puzzle and battlefield — the locked heart of the Lady's Light.

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