About this Release
A grand house clinging to a misty hillside, shown across three floors with its overgrown grounds. Tied to Paizo's Shattered Star, it carries the air of faded wealth gone strange — fine public rooms below, private quarters above, and a cluttered attic crowning it all.
The ground floor holds the social rooms — parlor, long dining hall, kitchen, sitting room — opening onto wild garden paths. Above sit the private chambers: bedrooms, a tiled bath, a study and curtained gallery. The top narrows to a single junk-filled attic of wheels, gears, and oddments.
Furniture and partition walls keep interior sightlines short and broken, so fights here spill room to room. Run it as one connected delve — an arrival and search below, a tense investigation through the quarters above, and an attic climax where the house keeps what it would rather stay hidden.
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