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Sun Scarab's Keep preview
Sun Scarab's Keep preview
Sun Scarab's Keep preview
Sun Scarab's Keep preview
Sun Scarab's Keep preview
Sun Scarab's Keep preview
Sun Scarab's Keep preview

About this Map

Sun Scarab's Keep spreads across a broad stone terrace where cracked flagstones, low walls, stairs, plinths, a small pavilion, and a deep opening in the ground meet an encroaching green landscape. The exposed upper level feels less like a conventional castle courtyard and more like the surviving platform of a stronghold whose deeper portions continue below.

For a GM, the open approach is the main feature. Characters have long sightlines but limited protection, so the surviving walls and monuments become valuable cover. The pit or stairway downward provides a clear objective and makes the surface feel like the threshold to something larger. In Tyrant's Grasp, the keep belongs to the ominous journey through Midwives to Death. Outside the Adventure Path it can serve as a ruined hill fort, desert or jungle temple platform, abandoned watch keep, or buried dungeon entrance where the visible ruins are only the capstone over the real complex.

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