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Shaking Bones preview
Shaking Bones preview
Shaking Bones preview
Shaking Bones preview

About this Map

Shaking Bones turns an interior section of the Magaambya into a close-range supernatural encounter. Stone corridors and adjoining rooms limit long sight lines, keeping threats close and making every doorway a meaningful threshold. The ordinary academic surroundings provide a useful contrast to skeletal or undead danger, so the map does not need elaborate crypt scenery to communicate that something is deeply out of place.

Within Strength of Thousands: Hurricane's Howl, the encounter can unfold through halls the characters would otherwise treat as safe and familiar. For a GM, that makes positioning simple but effective: opponents can emerge from side rooms, characters can be cut off around corners, and retreat routes remain visible without always being immediately reachable. Outside the Adventure Path, the map works for any haunting, animated remains or magical disturbance that erupts inside a school, monastery or institutional building rather than a conventional tomb.

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