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Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview
Prison of the Vacant Eye preview

About this Map

Prison of the Vacant Eye is a substantial prison complex built around confinement, controlled movement and the oppressive repetition of cells and corridors. Stone passages connect enclosed chambers, holding areas and more specialized sections, while the multi-part layout gives the location enough scale for an extended infiltration or escape. Doors, bars and narrow junctions make every route easy to understand but difficult to control once several groups begin moving at once.

For Strength of Thousands: Hurricane's Howl, the prison carries an unsettling supernatural identity, but its practical value comes from the architecture. A GM can separate prisoners from guards, force rescuers through successive checkpoints, or stage encounters where opening the wrong cell creates a new problem. Larger rooms interrupt the corridor network and give fights space to expand before tightening again at the next doorway. The map can readily become an occult jail, hidden fortress prison or magical detention complex in another campaign, especially when the objective is to find someone and get back out rather than simply clear every room.

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