About this Release
Two lakeside locations tied to Paizo's Tyrant's Grasp — a working sawmill on the shore and a grand tiled hall, each carrying the AP's undercurrent of dread. Drop them in as a waterside ambush site and a civic interior where something has gone badly wrong.
Sawmill sits on a grassy lakeshore, its great wooden building housing a geared saw blade, bunkrooms, and a small office, with a jetty, a moored boat, and a fenced lumber yard outside. The machinery and stacked timber make hard cover; run it as a working-site fight, an ambush, or a tense search along the water.
Freedom's Hall is a broad tiled civic building — a pillared main hall, side offices and meeting rooms with red-cushioned tables, a curved dais, and storerooms to the rear. Fresh blood pools across several rooms. The open columned floor suits a confrontation, an investigation of a massacre, or a desperate stand.
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