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The Dragon's Lair preview
The Dragon's Lair preview
The Dragon's Lair preview
The Dragon's Lair preview
The Dragon's Lair preview
The Dragon's Lair preview
The Dragon's Lair preview

About this Map

The Dragon's Lair lies beneath ice and snow, where a narrow frozen approach opens into dark caverns rimed with frost. Steep stone, pale ice, and constricted passages give the site an immediate sense of isolation, while deeper chambers provide the space expected of a creature far larger than the humanoids entering its territory.

For a GM, the lair is built around commitment. The narrow approach limits retreat and reinforcement, icy surfaces can make movement hazardous, and the larger inner cavern creates room for a mobile creature to exploit its size once the party finally reaches it. Treasure, remains, or signs of previous intruders can be placed without changing the map's strong visual identity. In Rise of the Runelords: Sins of the Saviors, the location fits the frozen dangers surrounding the adventure's later chapters. Outside the Adventure Path it works as the den of any white dragon, linnorm, frost wyrm, or powerful alpine predator whose home should feel colder and more dangerous the farther inside the characters travel.

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