About this Release
A blighted hideaway where a winding crystal-veined cave meets a small witch's cabin and a corrupted clearing. Purple crystals erupt from cracked grey rock and dead grasping trees, the ground gone grey and barren — a place soaked in demonic taint, fit for the Worldwound's edge or any Abyss-touched waste.
The crooked wooden cabin sits at the heart of it — a few cramped rooms with an alchemy bench, a sigil-marked rug, beds, and tight partition walls. Run it as the coven's lair: a search, an interrupted ritual, or a cornered hag fight where the furniture and narrow doors break every line of sight.
The cave winds off to the north, glittering with crystal clusters and littered with bedrolls and bloodstains, while the southern grounds open into a barren, crystal-strewn waste of dead trees and rock. Use the open ground for a swarming ambush and the cave throat as the choke that decides who controls the approach.
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