About this Map
Brookville's Emerald Haven Hotel brings a piece of urban refinement to the frontier. A formal lobby, restaurant and common spaces occupy the public areas, while multiple floors of guest rooms range from modest accommodation to larger private suites. Rich timber interiors and carefully arranged rooms make the building feel deliberately upscale compared with the rougher inns and boarding houses surrounding it.
The hotel is especially useful for campaigns built around people rather than monsters. Guests can meet in public rooms, disappear upstairs, conduct business behind closed doors or become trapped when trouble reaches the building. Corridors and stairwells create natural choke points, while the many rooms support searches, surveillance and pursuits without requiring a full mansion. A GM can use the Emerald Haven for a wealthy traveler's arrival, a clandestine meeting, a murder investigation or a shootout that moves floor by floor through one of Brookville's most respectable establishments.
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