About this Release
A cluster of round wooden treetop platforms strung together by rope-and-plank walkways, high in a dense green canopy. Each pod is its own furnished room — a tavern with tables, a stocked larder, a study, bunkrooms, a workshop, a rug-strewn lounge with a central font — making a whole arboreal village in the boughs.
There's a full settlement of scenes here: somewhere to drink, to sleep, to craft, to scheme. One pod stands burnt and blackened, debris where a room once was — a fire, an attack, or a mystery to walk into. Pick a pod or two per encounter rather than running the whole web at once.
The walkways are the heart of it: narrow, exposed, and the only way between pods, so controlling a bridge controls the fight, and a fall means a long drop into the dark below. Perfect for a chase across the canopy, an infiltration pod by pod, or a tense standoff with enemies closing from two directions.
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