About this Map
Four levels of a grand city townhouse from Agents of Edgewatch — checkerboard tile, red carpet runners and comfortable private rooms upstairs, something else entirely underneath. The whole point is the descent: the higher floors are hospitality, the lowest is not.
1st Floor — A red-carpeted grand stair splits black-and-white halls lined with guest rooms, each with its own colour scheme, plus a dining room, kitchen and a round tower chamber. One room in the east has a pentagram and runes painted across the floor. Plenty of doors and corridors for a search that turns tense.
2nd Floor — More suites, a bathing room, a small indoor garden and a tiled room with a drain grate and a wide bloodstain. The central roof void splits the level into wings joined by the stair landing — good for splitting the party without meaning to.
3rd Floor — A single round wooden attic under the tower, dark drapes hung across the floor, one staircase in. Contained and inescapable: an excellent final room.
Basement — Bare stone vaults: a circular pit, shelves of alchemical globes, a workroom of books and reagents, forge grates, and a slab holding a flayed body beside a long blood-flooded cage. This is the reveal.
Filtering