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Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview
Dreaming Palace preview

About this Map

Four levels of a grand city townhouse from Agents of Edgewatch — checkerboard tile, red carpet runners and comfortable private rooms upstairs, something else entirely underneath. The whole point is the descent: the higher floors are hospitality, the lowest is not.

1st Floor — A red-carpeted grand stair splits black-and-white halls lined with guest rooms, each with its own colour scheme, plus a dining room, kitchen and a round tower chamber. One room in the east has a pentagram and runes painted across the floor. Plenty of doors and corridors for a search that turns tense.

2nd Floor — More suites, a bathing room, a small indoor garden and a tiled room with a drain grate and a wide bloodstain. The central roof void splits the level into wings joined by the stair landing — good for splitting the party without meaning to.

3rd Floor — A single round wooden attic under the tower, dark drapes hung across the floor, one staircase in. Contained and inescapable: an excellent final room.

Basement — Bare stone vaults: a circular pit, shelves of alchemical globes, a workroom of books and reagents, forge grates, and a slab holding a flayed body beside a long blood-flooded cage. This is the reveal.

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