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Copper Hand Hideout preview
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About this Map

Four floors of a cramped city building squeezed between a red-brick wall and a tiled roofline, from Agents of Edgewatch . Every level shares the same footprint, so climbing through it means watching how the space gets used differently floor by floor.

1st Floor — A bare warehouse floor: coiled rope lines, a stove and dining nook up top, stairs in the corner. Open ground for a fight to spread out across.

2nd Floor — Storage turns living space: scrap piles, a workbench, a card table mid-game, and bedrolls laid out in the back. The hideout starts feeling occupied.

3rd Floor — Personal quarters: a round table strewn with books and cushions, a spinning wheel, bunks along the wall, and a bloodstained corpse on the open floor. Something's already gone wrong here.

4th Floor — A rooftop-level grow room and stash: potted exotic flowers up front, crates and barrels of contraband goods stacked behind, plus a small workbench for cutting or packaging product.

The identical footprint across all four floors makes vertical chases and multi-level infiltration easy to run — track the party's position by floor without redrawing the map each time.

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