



The upper level presents the entry and control chambers: a grim workshop filled with blood-stained tools, blazing furnaces, and strange mechanisms humming with dark purpose. From here, stairways descend into the lower labyrinth — four rotating sections of stone that grind and shift against one another like the gears of a monstrous heart.
Each lower map represents a rotation of the maze: corridors realigning, rooms changing position, pathways sealing or opening as if the structure itself were alive. Within these twisting halls, prisoners wander in despair, mechanical guardians patrol with mindless precision, and whispers echo through the walls as if the labyrinth itself dreams.
Designed for Curse of the Crimson Throne, this multi-level map captures the mechanical horror and claustrophobic dread of the Vivified Labyrinth — an ever-turning tomb where only the clever, the cautious, or the damned find their way out.