
Weathered wood, warped shutters, and creeping ivy cloak the cabin in quiet decay. A rickety fence encircles a gnarled garden, where stunted crops grow in unnatural patterns, and a lone scarecrow stands watch with button eyes that seem just a little too focused. The field is silent. No birds. No wind. Just the slow creak of old rope and the rustle of something unseen.
The sky always feels grayer here, the shadows longer. Even in summer, the air is cool and damp. In winter, the fog thickens, and frost paints cryptic symbols on the windows.
Visitors are rare — and rarely welcomed. But those who brave the gloom may find more than superstition. Secrets. Power. Paranoia. Or a woman far more complex than the fearful whispers claim.
The Old Beldame offers Dungeon Masters a rich, eerie setting for tense roleplay, uneasy alliances, or haunting mystery. Is this the lair of a hag… or the last sanctuary of a wronged soul?
The scarecrow never blinks.
And the garden remembers every footstep.