THE SEVEN'S SAWMILL

Perched along the churning waters of Magnimar’s riverfront, The Seven’s Sawmill hums with the steady rhythm of turning wheels, creaking gears, and whirring blades — a façade of industry concealing far darker work within.

From the outside, it appears like any other lumber mill: water-driven mechanisms power the saws, fresh timber waits in tidy piles, and the clatter of machinery echoes across the waterfront. The air is thick with the sharp scent of sawdust, wet wood, and oil. Laborers move with practiced efficiency, their motions blending into the mechanical heartbeat of the mill.

But beneath this mask of honest labor, blood runs alongside the river.

Within the mill’s upper levels and hidden chambers, cloaked figures gather beneath ominous symbols, their rituals staining the very floorboards with ancient sin. Sacred blades gleam beneath crimson banners, and chanting voices rise in devotion to forgotten horrors. Here, the cult of the Seven carves its path — one sacrifice at a time.

The Seven’s Sawmill offers Dungeon Masters a chilling multi-level battlefield for deadly investigations, brutal confrontations, and the unraveling of a growing web of corruption. Behind the rhythmic song of sawblades lies the grinding machinery of a sinister faith — where every revolution feeds the hunger of something far older.

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