


The main building rises like a solemn guardian over the desolate landscape, its stone walls weathered by harsh winds and years of whispered suffering. Inside, narrow hallways wind through sparsely furnished rooms, their sterile simplicity doing little to ease the heavy air of despair. Patients shuffle beneath the watchful eyes of the staff, while the faint echo of distant cries and muffled sobs lingers in every corridor.
But not all who dwell within these walls seek healing.
The deeper one descends into the sanatorium’s lower levels, the more disturbing the truth becomes. Hidden chambers hold secret experiments, restrained patients, and horrors veiled behind locked doors. The line between physician and captor blurs, as dark ambitions take root beneath the guise of medicine. What was built as a refuge has become a prison — and something far more sinister may stir in the shadows below.
Habe’s Sanatorium offers Dungeon Masters a chilling multi-level battleground for investigation, psychological horror, and encounters where morality is as fragile as sanity itself. In this place, every locked door hides more than madness — it hides the price of obsession.