The camp features a large house that once served as the main living quarters, now standing empty and forlorn. Nearby, a medium-sized storage hut, once bustling with activity, now sits silent, its contents left to gather dust. Scattered around the camp are several smaller huts that were used for smoking fish, their chimneys now cold and dark. Other storage huts, filled with fishing nets and rods, speak of a time when this camp was alive with the daily routines of fishermen.
However, the Fish Camp is no longer a place of simple, honest labor. The huts, once homes to hardworking people, are now haunted by restless ghosts. A small dragon-like creature has taken up residence, adding an element of unpredictability and danger to the area. Spiders, and perhaps even more menacing web lurkers, have spun their webs throughout the camp, turning it into a treacherous labyrinth of silk and shadows.
Adventurers who dare to explore the Fish Camp will need to navigate these hazards, contend with spectral apparitions, and possibly confront the sinister creatures that now claim this forsaken place. The eerie atmosphere and the blend of natural beauty and supernatural danger make the Fish Camp a compelling and challenging setting for any Pathfinder 2E adventure.