Wide avenues lined with sculpted trees lead to grand estates, each more ornate than the last. Towering manors rise behind gated walls, their banners fluttering proudly in the breeze, while private guards stand vigilant at polished gates. Inside, opulent halls resonate with the soft murmur of carefully chosen words — alliances whispered behind crystal goblets, veiled threats wrapped in polite smiles, and fortunes built or broken with a single handshake.
But beneath the luxury lies a fragile balance.
Old rivalries simmer just beneath the surface, while secret debts, unspoken vendettas, and clandestine dealings fester in shadowed corners. Here, the battlefield is not of steel, but of influence — and every word may carry the weight of war.
The Nobles offers Dungeon Masters a rich stage for courtly intrigue, political maneuvering, and the delicate dance of power where a misplaced word can be deadlier than any sword.
At the heart of the realm rises The Palace — the towering symbol of sovereignty, ambition, and the heavy burden of rule.
Its stone walls gleam beneath the sun, fortified yet elegant, blending martial strength with regal authority. Majestic halls open into sprawling chambers of governance, diplomacy, and judgment. The throne room itself commands awe, its vaulted ceilings adorned with banners of hard-won victories and the legacy of a rising kingdom.
Yet power, once claimed, is never truly secure.
Within these walls, loyalties are tested, conspiracies are born, and decisions carry consequences far beyond the castle gates. Old enemies linger in shadow, and whispers of rebellion may stir even as oaths of fealty are sworn. The palace is not merely a seat of power — it is a crucible where destinies are forged and empires rise or fall.
The Palace offers Dungeon Masters a commanding stage for tense negotiations, decisive rulings, and the climactic struggles that will define a kingdom's future.