Its crooked towers pierce a sky frozen between night and day, bathed in an eerie twilight that never shifts. The grounds twist unnaturally, as if caught in the throes of a dream — or a nightmare. The garden paths seem to loop upon themselves, while silent statues watch with hollow eyes. Doors open into impossible chambers, and windows reflect not the world outside, but glimpses of other times, other possibilities.
Inside, the mansion’s halls groan with ancient power. Rooms shift without warning, corridors spiral endlessly, and whispers echo through the dim air — voices of the lost, or perhaps echoes of futures yet to be. Here, time is fluid, memory unreliable, and reality fragile.
The House at the Edge of Time offers Dungeon Masters a haunting stage for mind-bending exploration, shifting realities, and encounters that blur the line between fate and free will. To enter is to challenge the very nature of existence — and to risk never finding the way back.