

A cluster of weathered ships lashed together form this infamous haven, each vessel dedicated to a different pleasure. Gilded signs and gaudy lanterns beckon sailors, smugglers, and scoundrels alike to lose themselves in gambling halls, brothels, and smoke-filled parlors. The air is thick with the mingled scents of cheap perfume, strong spirits, and the ever-present tang of salt and decay.
But beneath the cheerful lights and raucous laughter, the undercurrents run dark.
Here, debts are made and settled with quiet threats, alliances are bought with whispered promises, and secrets change hands as easily as coin. The law holds no sway in these swaying halls — only the word of the ship’s master rules, enforced by loyal enforcers always watching from the shadows.
Eel’s End offers Dungeon Masters a rich stage for clandestine meetings, criminal negotiations, or sudden violence beneath a thin veil of festivity. In these creaking corridors of sin, every deal comes with a price — and betrayal may be just a single dice roll away.