ALL THE WORLD'S MEAT

In the crumbling heart of Korvosa’s backstreets stands the rundown slaughterhouse known as All the World’s Meat — a place where desperation, brutality, and hidden agendas converge beneath a thin veneer of charity.

Its once-functional facade now sags beneath the weight of neglect, with broken shutters and weathered stone framing a building that reeks of blood and decay. Heavy wooden doors creak open to reveal dim, flickering torchlight casting long shadows across butchered carcasses and rusted hooks. The scent of raw flesh, sweat, and old iron clings to the air — oppressive and inescapable.

But the true rot runs deeper than spoiled meat.

Behind the guise of feeding the starving masses, darker intentions take root. Mercenaries stalk the halls, secret dealings are struck behind blood-stained curtains, and the weak become pawns in a brutal game of power. Here, charity is a mask worn by those who deal in violence and coercion — and mercy is in short supply.

All the World’s Meat offers Dungeon Masters a tense setting for urban investigation, violent confrontations, or the unraveling of criminal conspiracies in the underbelly of Korvosa. Behind every slaughtered carcass may hang the next secret waiting to be exposed — or silenced.

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City


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