
The landscape is a tangle of gnarled trees and stagnant pools, their surfaces broken only by clusters of reeds and the occasional ripple from something unseen. The air is heavy with the scent of damp earth, mildew, and rot, while buzzing insects swarm in clouds thick enough to swallow sound. The water is dark and treacherous — depthless in some places, ankle-deep in others — impossible to read, and quick to betray the overconfident.
To cross it, someone once laid a network of crude wooden walkways and rickety rope bridges, now half-rotted and slick with moss. Some planks creak with every step; others are missing altogether. The only way forward is careful — or reckless.
And always, there is the sense of being watched.
Blackfen Reach offers Dungeon Masters a moody, perilous setting perfect for ambushes, secret crossings, or tense survival encounters. Whether your players arrive as hunters or hunted, one truth holds: nothing in this swamp is ever as stable as it seems.